Fallout 4 nuka world perks


Fallout 4: Nuka World Endings

Rewards and Options for Completing the DLC

I'm going to try to document as little story spoilers as I can, but it's not possible to do an endings guide without at least summarizing a few things that come about in the Nuka World DLC. Most players who come here just want to get the most benefit for their traits by the time all is said and done. I'm productive on a detailed walkthrough for all the quests in Nuka World, but for now figured this may help to address some players' questions about the ending options.

It's Impossible to Form All 3 Raider Factions Happy

Picking your ending and bonus begins with how you plant flags at the amusement park during the Grand Tour Quest. You should give control of the park sections to the two you like (based on the perks below). Give them both at least 2 spots of land. One faction is going to betray you, and you'll lose favor and face them in the last quest. The more land you give a faction, the better they'll enjoy you.

There are 5 spots to give out, but 3 factions - so even if you try to be fair, someone's getting shorted. You can guarantee you'll end up with the two you want by splitting the land at the Nuka World

fallout 4 nuka world perks

Nuka world has given me quite a lot of headache. I honestly didn't want to join the raiders but I still want that special perks they give you before i kill all of them but apparently i need to invade (or buy) 3 settlements to get to that point. I knew Gravy would hate it but DAM thats just an understatement. my man just mouthed me off.
I don't desire to join the raiders but at the same time I would lose a huge chunk of the Nuka world. I just want to know if they stuff i end up with really worth joining the Raiders and betraying the MM?

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Fallout 4: Nuka World DLC

SPECIAL Additions & Raider Faction Perks and Benefits

Fallout 4's Nuka World comes with 11 new Perks you can get for your traits. Seven of them are extra ranks for the SPECIAL stats, and thus available whether you choose to align yourself with Raiders or not. Three of the others require you to obtain significant standing with the raider factions. Here are all the new Perks you can get in Nuka World, starting with the benefits you'll acquire working for The Pack, Disciples, and Operators. The last perk is the ability to obtain a Companion Perk from Gage if he likes you skillfully enough. There are a scant more out there, from magazines and other things.

Bonus Raider Faction Perks

Raider Factions you help can give you beneficial perks in the Nuka World addon for Fallout 4

MINOR ENDING SPOILER (skip this paragraph if you care): If you choose to labor with Raiders in Nuka Society, one will always get upset with you, because you can't split the land evenly - this means you can go one of the groups out and select two of the following perks for your ethics by finishing the quest line with Gage and others in Nuka-World. See more details in my Nuka World Endings

Get Nuka World Perks & all MM Settlements (Preston Still Likes You)

Oh, those sweet, sweet Nuka World perks. They are the best in the game rivaled only the perk of my hand-eye projectile to a Super Mutant's face at 300 meters.

But those of us that love Settlements generally also adore the Minute Men. And they are not fond of Raiders. If you complete the Nuka World quest far enough to get those Nuka Perks, you know that Preston will abhor you and call you imply things; not to mention there are Raider Settlements and Vassals across your territory.

My Goals: I want the Nuka Society perks. I want all Settlements controlled by the MM with no vassals. I want Preston to still like me. (Last one is optional)

One way to do it: At the beginning of the game you can go to Concord and then to the Museum of Freedom. But don't talk to Preston. Ignore him. I also wouldn't grab the Minigun on the roof. Leave it for when you come back to this quest as this can bork over the quest later if there's no Minigun and the quest tells you to grab the Minigun that isn't there. Problem for me the first time I tried this, but it is avoidable.

Next, go back to Codsworth, fetch him as a Companion and do

Fallout 4: Which Raider Gang Should You Side With In Nuka-World?

Summary

  • Nuka-World DLC in Fallout 4 lets players choose between three raider gangs to control the theme park and Commonwealth.
  • Each gang offers unique perks and weapons, with The Pack focusing on strength, The Operators on business, and The Disciples on cruelty.
  • Players must decide which gang to support and territory to assign to keep them loyal or risk being turned on by the others.

Fallout 4 is not a game that shies away from having the Sole Survivor make decisions that affect the world around them. While there are plenty of side quests that see two sides facing off against each other, the Nuka-World DLC takes a different approach. Here, the Sole Survivor must choose between three bloodthirsty raider gangs and decide the fate of not only Nuka-World but the Commonwealth as well.

Released in 2016, Nuka-World was the final DLC for Fallout 4 and offered the chance to have the Sole Survivor be more than the typical hero. This DLC was meant to offer more evil gameplay options and act as the opposite of the Minutemen faction. The action begins after arriving at the pre-war theme park and ba