World age civ 5


world age civ 5

Imagine you’re a god, forming the world in your hands. In Civilization V, that’s what you do when choosing the Society Age option. You might acquire missed it or not understood its significance, but it has a considerable impact on your game.

Do younger worlds have more mountains and hills? What about older worlds – are they flatter with more plains? If you’ve been asking these questions, then read on. We’ll search the mystery of World Age in Civ V.

We’ll look into how it forms your map’s topography and affects gameplay move. Don’t worry; we’ll keep things straightforward and engaging. So perch back, relax, and let us investigate the wonders of virtual world-building!

Key Takeaways

  • World Age in Civilization V determines the age of the world at the inception of the game.
  • Older worlds hold fewer mountains and hills due to erosion, while younger worlds have more geographical features.
  • World Age influences the number and distribution of hills and mountains on the map, as well as the availability of resources.
  • World Age greatly impacts gameplay approach and strategy, with older worlds favoring peaceful expansion and younger worlds providing natural defense points for military co

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    What does the "World Age" option do?

    Dark_Jedi06 said:

    That's absolutely true, the world age has no effect on the density of forests/jungles.

    Playing on a "younger" world is definitely more fun, especially considering how beautiful mountains look in this game. It also helps with issues relating to production, as more hills = more opportunities for .

    Click to expand...


    I thought that world age also contributed to amount of jungles and forests, or the thickness, I dunno. But I could be entirely wrong, I haven't look at this stuff in Modbuddy or know if it's even in there.

    Also, I like younger worlds too, because the mountains make for some interesting combat, and it makes some of the AI empires more interesting, since they can't just settle a city every 10 hexes.


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    Release date: September 2010

    The fifth mainline offering in the multi-award winning Civilization series of strategy games, Sid Meier's Civilization V, challenges players to establish and lead a civilization from the dawn of male into the space age. Civ V introduced a number of new features to the series, including City-States, research agreements between leaders, and the now-familiar hexagonal map tiles. Multiple paths to victory are still a staple of the series, so science, culture, and diplomacy are just as viable as military conquest.

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